a river pours from a cliff into a valley that has never existed before. you tap beside the water to choose its path, and everything it touches comes alive.
join the betafree, and open to the first 100 testers
meadows bloom, forests deepen, villages light their lamps. water is the resource: every tile of river costs a drop, and lakes and springs give some back. at the valley's end are waterfalls. you choose where to descend, and the next valley is longer. the run ends when the water runs out, and the river rests where it stopped.
one rule
tap beside the water. that is the whole rule, and it takes about five seconds to learn. what takes longer is reading where the river should go.
a new river every day
one seeded valley, the same for everyone, with a leaderboard. a run takes three to eight minutes. there is an endless mode underneath it for the days that ask for more.
every run leaves something behind
light every village in a valley and it awakens, lanterns rising as the camera breathes out over the whole thing. then you descend, and find a longer one.
the beta
riverling is in TestFlight now. it is free, it is open to the first 100 testers, and it needs an iPhone or iPad running iOS 17 or later.
join the beta